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EACHDRAIDH RP ([personal profile] fairyfoes) wrote2014-06-25 09:29 am

( 22 ) FEEDBACK



. . . GAMEPLAY SUGGESTIONS

How To Leave Feedback:


Interested in making ED better for one and all? All for one? Here's where you can help your Awkward Tree-house! The Locations & Bestiary suggestion post is for what it says on the tin, and the FAQ deals with any general fly-by questions, with any long-term suggestions popped here for consideration by at least four-to-six of the main gameplay-orientated mods.

↓ HERE ↓


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. . . NAVIGATION

(Anonymous) 2015-05-27 03:00 am (UTC)(link)
not so much a suggestion, but an overall grievance regarding your moderator team. i don't know whether or not that a) you need more people on your team or b) the lack of communication is that faulty, but it's at the point where it's infuriating and makes the team look horrid.

there's been a slew of complaints on [community profile] rpanons regarding the disparity of powers, political influences, and influence roster. the biggest complaint that i have right now is that your npc staff (at least i am assuming as such) are absolutely unreliable and unreachable. you're playing NPCs like they're PCs, threading with in-game PCs and ignore PMs, concerns, and plots given to you by other players. there's been NUMEROUS times that we've pinged a mod for a question or just asking for an NPC thread to no avail. but there's been many times that the NPC staff is threading with characters like hermoine or saralegui, who have critical in game information about the void, shards, or the cults.

my main grief here is with this is that we are to obtain level 2 shard usage by interacting with a NPC, unless i'm assuming otherwise. but your NPC staff/mod or what have you is off doing threads that sometimes do not constitute to the in game plot, therefore, make it absolutely difficult to get a hold of any one of you to get to shard level 2, let alone information on how to handle the cultists. do you know how unfair that is to the regular players, with a rank under two or three stars? it honestly makes you look like you're playing favorites half the time. and then you left one character hanging during the timeskip after she unlocked level 2 shard magic, which left her gravely injured and didn't tell the mun this. this character was gravely injured and there had to be at least three or four characters nearby who would have caught onto this. you forced that character to retcon most of her timeskip planning and then caused a chain reaction to her CR, making it look like her CR was horribly OOC because they didn't react to their friend being injured accordingly.

then, again, the NPC response left numerous players in a standstill in leathann, when the NPCs were off threading with repeat characters, yet again. the lack of NPC response has forced some of us to take serious retcons that affects our characterization and has, in turn, ruined some of our plans to develop our characters in game, and go along with the theme of using whatever means we can to stop the void. what are we going to do if we ask for level 2 shard magic, via boon? why are the NPCs treated like PCs, when the NPCs can't seem to juggle the log load? you have at least three open NPC logs, at the top of my head, one involving the white heart that is obviously related to the "godswar", in which the response has been slow and a newer one with saragelui.

it has likely been said before, but it'll be said again: pick up what you are able to handle. but if it's at the point where you're treating major NPCs like PCs and continuously leaving more players lingering on a response, then maybe you should consider apping those NPCs, because the lack of consistency in regards to threading with NPCs for major plots and shard training is beyond ridiculous. it seriously makes you look like you're trying to make a pass at playing a character without having AC and that is seriously, seriously wrong, especially when the moderator team cracked down on AC.

the lack of documentation is also a major weak point in this game. plurk is a format that should be used for broadcasting any major mod updates and announcements, in the eachdraidh plurk not in one's personal plurk. major changes, for example, the out come of mount verla, or boon changes. at the very least, if you're not able to post that at the time in which it goes up, then at least wait for someone who is available to post them into the eachdraidh plurk. players who have had public plurks have taken up that handle of doing that and it's not fair. major developments should be available for everyone to see, not on one selective spot in which some of us may have said mod friended. numerous players in the past have offered a helping hand to keep these lists and documents updated, but i haven't seen any proactive response on the moderator side taking up these offers.

and on that note, in the past, i've seen a mod pop in a plurk talking to a player about businesses, boons, or developments and making off-handed comments that come off as absolutely passive aggressive. sometimes, i genuinely have no idea what the heck to make of your comments or the emotes you use, but i don't appreciate it, at all. if there's an issue with what i am doing via boons or plots, then tell me so, privately, not in an open plurk and then go ahead and debate that with the player. it's unprofessional and it's gotten to the point where i defriended a mod over a plurk and i'm left second-guessing what the heck i'm doing is good or bad, if i'm taking too many liberties or what. but honestly, it comes off you're trying to force me into a direction and coming off as trying to micro-manage everything and i don't like it, at all. maybe i don't want my character to be pushed into a war mind set yet. maybe i feel like that's really, really OOC and ruins my characterization and development in game.

sometimes it looks like there is a huge, HUGE disparity between the moderators talking to one another. for example, yet again, we have a mod plurking about the creation of the fire god and commenting how it was going to be killed off in the godswar. did the moderator reach out to the other moderator to okay it? if not, why is it okay to passive aggressively plurk behind the mun and other mod's back about it? did either any one of you discuss what went down or had a discussion for it? the fact this plurk went up bothers me to begin with makes it look like that neither one of you speak to each other. the same thing happens with boons, too, in some cases a mod will approve a boon or a power, only to tell that player months later that it's not doable, when it's been in-game for months, if not longer, ICly, in the timeskip.

so, largely, i don't know what the deal is, but again, it's getting the point where it's horrid. something has to give in which you expand your team or some of you should seriously start stepping down because of the IC/OOC blurring, the passive aggressive behavior on plurk, the lack of talking to each other as a team, or the inconsistencies with the over all plot and NPC handling. as a player, i cannot emphasize enough tthe way a mod conducts themselves on plurk is an overall reflection as to how approachable you are or not. in the past, the team has been excellent conducting themselves as a group effort, but i don't know what the heck happened after decemeber, but i don't like it one bit.

i am very angry and i'm sorry that my tone is sharp. but i am hoping a moderator looks at this and i'm not very likely to respond. and i do hope OTHER mods look at this comment, otherwise, i will make a point to contact the head mod and discuss my grievances with the handling of talking to players via plurk and the usage of NPCs. if you're expanding your NPCs? okay, cool, that's awesome, but please stop dropping threads and actually thread things that conclude to the over all arching plot of this game. you've got several people waiting on you and some of us were hoping you had this solved after the IC investigation and reports, but after looking at the new NPC logs, i highly doubt that and that's beyond aggravating.

[personal profile] avisionofwar 2015-05-27 01:56 pm (UTC)(link)
This is Snow, answering from my personal account because I'm the mod responsible for the source of all your complaints (being the NPC/main plot mod) and because your message has encouraged me to step down from the moderating team.

The fact is, I work a lot. Easily 50 hours a week. I was promoted at work some months ago and my workload quadrupled. Many old hand players might even be able to pinpoint the month because my activity slacked off so sharply. I've been struggling to keep up ever since.

You're not the only one who's felt that. Even my so called 'favorites' often have to wait weeks, sometimes months, for things to happen, to get answers to PMs, to see finished threads (or sometimes not to finish them at all). Almost without exception, the only threads I can finish are those that are boomeranged in times when I usually have my coffee breaks or lunch.

Regarding your example of the character who was injured: it was clarified in discussion that the NPC they were with would have healed them immediately. In no way was any retconning necessary. It had also been made clear in the character's prior attempts to do similar work that injury was likely, and it was the second time, ICly, when they were injured for their efforts.

Regarding shard power levels: IC mechanisms were made to cap the power level at 1 until the game story reached a certain point so that there would not be a huge disparity of power levels. A safeguard against what had been (and is still) happening via boons. But regarding your primary complaint:

I've been seeking out additional help with running the game and its story since shortly after Christmas. Help was gained within the last few weeks, and it's been a bumpy ride. There were some miscommunications. And I wasn't always the best teacher, the best co-mod, or the best communicator. Regarding the incident you mentioned, about me throwing my new co-mod under the bus; I'm not proud of myself. I acted rashly, regretted it later, and apologised to the individual when I could speak to them again.

And I apologise to you, for your experience; and for other players who feel the same way. By the time you left this feedback, several things had already been put in motion to safeguard others from a similar experience: the growth of the team, primarily, the changes to the quest system, etcetera. I'll be on-call for the team to assist in the transition so that all current players don't feel any interruption.

Thank you for your time and your honesty regarding these criticisms.
Edited 2015-05-27 13:57 (UTC)