( 22 ) FEEDBACK
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no subject
(Anonymous) 2015-04-29 04:05 pm (UTC)(link)1. The mod quests have kinda been where characters have really been able to push the boat out and get new and interesting things. I'm using terrible examples but what if a character wants a dragon? Or superpowers? Or an island? Or to be a famous popstar? Or basically anything that isn't just under the current high up characters' jurisdiction?
2. Power-wise there's already quite a big difference between the high up players and the newer ones. With this new system in place, wouldn't characters only be able to reach just below the current top players? For example, if my character's a big army general, wouldn't they only be able to promote other players to colonels? I doubt I would be able to promote someone to king?
3. It looks like this would put a lot of pressure on the high starred players. To be honest, at times getting quests from some of them currently has been very very difficult. The players can be unreliable, fickle and it feels as if you have to make sure to be on their good side. Nothing against the players, but at the end of the day they're not necessarily there to help others climb rank.
I totally get that the mod quests take a lot of time and effort to do, but they were a source of hope that, if I lucked out and managed to get one, I could get somewhere cool with it. As someone who hoped to climb the ranks at some point, it looks as if that is soon about to become impossible.
If I'm wrong, please do tell me! I'm sure you guys are figuring it all out and have put a lot of thought into this. Please put my mind at ease, fairymods!
no subject
1. Quests have never rewarded things of this nature. Completing quests gains players things like: npc involvement and connections, consideration for positions of political power, significance in various IC organisations. That will all still be possible.
2. I'd actually disagree that there's any concern for the difference in power scale. Plenty of characters older to the game have opted not to reach for physical or political power where appropriate for their character. Many characters who are relatively newer to the game have already dramatically outpaced them.
What we see instead is a realistic representation of power scales. People who have thrown themselves into the game and made things happen (in and out of quests!) now have footholds of power and that is reasonable. Characters who have only been a few months in-game shouldn't be able to emulate that amount of ooc effort in so short a while.
But nor should power be static. What the revision of the system will do will put the onus of maintaining influence on those with it. No longer will they just be statically at four and five stars; but they will be required to either spend their influence accomplishing objectives, or lose it. Losing enough political influence could ICly be represented by demotions, being ousted from political offices, or other upheaval.
Regarding your last point, about promotions: doing well in quests makes a character visible to their court and the world at large. Advancement in the world for characters who make significant leaps in the drabwurld can come from more avenues than just their quest-assigner. But the onus is on players as well; to have characters think critically about accepting quests, and accept them in areas of skill or the physical world where they would most want influence.
3. There is already a great deal of pressure on high starred players. Anyone who takes a quest from them should be grateful; they're taking the time out of their day to think up interesting things for others to do when they could be rping their own characters. To date, no PCs have received any real benefit from assigning quests to other players. The only reason they've offered quest boards has been to help other people find new modes for engagement and to draw players into the game. Questers can be at least as unreliable as quest givers; many assigned quests go uncompleted, creating work for all of us, and if the PC quest assignor experience mirrors that of the mod team at all, some questers are simply unreasonably difficult to work with.
It's also important to remember that this, at the end of the day, is a website on which we play twice-fictional characters in a fairy land. No one should be quick to take anything personally.
In closing:
The mod quests take an enormous amount of time. Absolutely enormous. With a potential 80+ new characters coming into the game in the next app round, we are not going to promise all of those players something which we simply do not have the time to give; not when the system itself already needed adjustment and could stand to be streamlined for all involved, and not when there are a full half-dozen characters newly at the point of being able to assign quests.
We thank you for your concern and willingness to come to us; but, truly, these measures are meant to assist in addressing persisting issues and make the experience more transparent and accessible to all who desire to engage in it.