( 22 ) FEEDBACK
∞ . . . GAMEPLAY SUGGESTIONS How To Leave Feedback: Interested in making ED better for one and all? All for one? Here's where you can help your Awkward Tree-house! The Locations & Bestiary suggestion post is for what it says on the tin, and the FAQ deals with any general fly-by questions, with any long-term suggestions popped here for consideration by at least four-to-six of the main gameplay-orientated mods. You're all our fairybros and we love to help! Post as many suggestions as you like, but please do number them clearly so we can respond in kind and keep from muddling up replies once everything has been processed. Have at thee, EDwardians! |
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I've been a member of the ED team since it began, and have been doing the great majority of the game's heavy lifting since (roughly) last July/August. I write the game's NPCs, write and post the calendars, the flavour text, write other events as needed, assign boons, developed the quest/influence system and solely maintained them until recently, currently hand out quests, answer PMs, coordinate player information documents, do most of the announcements, and so forth. One other anon mod from the original crew assists with various sundry items, such as making announcements via plurk, AC, apps, writing some announcements on the ooc comms, boons and influence roster updates as needed, weighs in on game decisions and player concerns, has created some npcs, and primarily gives me a lot of valuable input, as I was relatively new to DWRP at ED's inception and am still quite naive to a lot of common practices, concerns, and other issues.
Help has been and is still being sought out for the main mod staff: four people, to date, have been approached, and all have politely declined.
There are a small handful of list mods who handle the game's lists and now the influence roster, and whom I also approach frequently for advice on various matters. There is also a fairly robust staff of application mods.
Dani, the game's head mod, contributes to the app staff, weighs in on interpersonal player issues, weighs in on major game decisions, and in general acts to me as an advisor and guide in the modding process.