NAME: Blanche GAMEPLAY SUGGESTION(S): Currently the restrictions on the characters who lose their shards are very strict and, in a way, can make it difficult to play in the game at all if a person decides to go through with it.
I realise the consequences of killing off a character should be severe, that it should not be an easy thing to do at all, but as things are they seem might be putting people off and likely not many might be willing to go through with it (which is a shame, considering this is a war game and... well, deaths should happen! Since May when the game opened we've had only one PC death) since they cut off 2 out of 3 avenues of upholding or gaining new CR.
First: the character will not be able to attend the feast when new arrivals show up, second: the character is entirely cut off from the "network" except for people they already know (because how could they figure out who else they could contact if they don't know they're even there). The third is, of course, meeting face to face, except with the size of the map and the travel times for the shardless (since fairy rings don't work for them) that further makes any CR and any activity difficult unless the character stays at the Station all the time or travels in a large group.
Additionally, lack of the "network" access cuts off one avenue of submitting activity check, since characters can't post to it. And character inbox threads don't count towards AC... and making only filtered posts to the network comm (if it'd be allowed at all?) kind of are at odds with the idea of panfandom games.
My only suggestion is to perhaps rethink this approach? Maybe posts that are "open," as in not filtered to either court, could still be visible for them? Maybe the posts made by the shardless would always show up as open as well, unless they "select" every single person from the court they want to filter to? I don't mean to get rid of the mechanic entirely, since I wholly understand why it's implemented ICly, but perhaps just to loosen it a bit?
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GAMEPLAY SUGGESTION(S):
Currently the restrictions on the characters who lose their shards are very strict and, in a way, can make it difficult to play in the game at all if a person decides to go through with it.
I realise the consequences of killing off a character should be severe, that it should not be an easy thing to do at all, but as things are they seem might be putting people off and likely not many might be willing to go through with it (which is a shame, considering this is a war game and... well, deaths should happen! Since May when the game opened we've had only one PC death) since they cut off 2 out of 3 avenues of upholding or gaining new CR.
First: the character will not be able to attend the feast when new arrivals show up, second: the character is entirely cut off from the "network" except for people they already know (because how could they figure out who else they could contact if they don't know they're even there). The third is, of course, meeting face to face, except with the size of the map and the travel times for the shardless (since fairy rings don't work for them) that further makes any CR and any activity difficult unless the character stays at the Station all the time or travels in a large group.
Additionally, lack of the "network" access cuts off one avenue of submitting activity check, since characters can't post to it. And character inbox threads don't count towards AC... and making only filtered posts to the network comm (if it'd be allowed at all?) kind of are at odds with the idea of panfandom games.
My only suggestion is to perhaps rethink this approach? Maybe posts that are "open," as in not filtered to either court, could still be visible for them? Maybe the posts made by the shardless would always show up as open as well, unless they "select" every single person from the court they want to filter to? I don't mean to get rid of the mechanic entirely, since I wholly understand why it's implemented ICly, but perhaps just to loosen it a bit?